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Augmented Reality: A Mobile Apps Looks

Larissa Borcz


Thank you for visiting the Augmented Reality Blog. This blog will be updated on an intermittent basis in the future, so please check back for updates and more blog articles relating to Augmented Reality.

Posted Dates:

2/15/2012
UPDATED: 3/15/2012
UPDATED: 4/12/2012
UPDATED: 5/1/2012
UPDATED: 6/7/2012
UPDATED: 2/10/2013

2/15/2012

Here is a complete list of the demoed mobile apps that we presented at the eTech 2012 Convention. Please visit our booth at Mash Lab. Our presentation is Wednesday, February 15th at 10:30am. Be sure to contact us if you have any questions.

This blog will be updated on an intermittent basis in the future, so please check back for updates and more blog articles relating to Augmented Reality.



“String™ Augmented Reality Showcase” By String Labs Ltd
http://itunes.apple.com/us/app/string-augmented-reality-showcase/id417606536?mt=8
“DRAGON” by Bully! Entertainment
Have you ever wondered what it would look like if a dragon flew out of your screen, or out of your wall?
“PROTO” by Boffswana
Proto is green, has three eyes and likes to scratch himself sometimes. But he’ll go wherever you tell him to go.
“SCRAWL” by String™
Scrawl, the first world’s first 3D augmented reality drawing app for iPhone.
“SNEAKER.ID” by String™
An in-house experiment for customising virtual footwear, triggered by a poster or print advert. One day, we may all be able to buy our sneakers like this, right from our phones.

“ARBasketball” By Simiotica
http://itunes.apple.com/us/app/arbasketball/id393333529?mt=8

Now everything you need to play basketball is your iPhone and a small piece of paper. ARBasketball shows augmented reality technology at its best. Throw the ball using swipe gesture and score poiints.

“Skinvaders” By Total Immersion Augmented Reality
http://itunes.apple.com/us/app/skinvaders/id447950387?mt=8
SkinVaders play is right on your face – literally! Attack the aliens before they attack you.

“Word Lens” By Quest Visual
http://itunes.apple.com/us/app/word-lens/id383463868?mt=8
Instantly translate printed words from one language to another with your built-in video camera, in real time!
Languages available for purchase:
- French to English
- English to French
- Spanish to English
- English to Spanish

“Junaio Augmented Reality Browser” By metaio, Inc.
http://itunes.apple.com/us/app/junaio-augmented-reality-browser/id337415615?mt=8
A mobile companion and instant source of information about places, events or bargains. What’s on at the movies, where is the nearest cash dispenser, taxi stand or subway station? The best steak in town, or the hottest show? Finding your way inside exhibitions, getting added information on products, ads or news articles.

“ARDefender” By int13
http://itunes.apple.com/us/app/ardefender/id393879882?mt=8

A tower defender game, that uses the camera of the iPhone to blend the game world and the real world for a truly surprising, emmersive and fun experience!

“GoSkyWatch Planetarium for iPad – the astronomy star guide” By GoSoftWorks
http://itunes.apple.com/us/app/goskywatch-planetarium-for/id364209241?mt=8
Easily and quickly identify and locate stars, planets, constellations and more by simply pointing to the sky. Your personal telescope to the wonders in the night sky. Go outside and explore the night sky.

“WIKITUDE Augmented Reality Browser” By Wikitude GmbH
http://itunes.apple.com/us/app/wikitude-augmented-reality/id329731243?mt=8
Wikitude World Browser allows you to discover your surroundings in a completely new way. By using the camera, simply hold up your smartphone and explore what’s around you in Augmented Reality (AR). See places, points of interests and other exciting AR content through your camera’s field of vision – a truly engaging and immersive experience.

“MagicPlan” By Sensopia
http://itunes.apple.com/us/app/magicplan/id427424432?mt=8
MagicPlan is the only application that measures, draws, and publishes an interactive floor plan on the web, just by taking pictures. With MagicPlan, everyone can create a floor plan in a few minutes.

To contact Jonathon or Larissa, please visit the following link:
http://ocio.osu.edu/elearning/labs-and-classrooms/innovative-spaces/digitalunion/du-contact/

Go back to posted dates.

UPDATE: 3/15/2012

We have uploaded the AR handout given at eTech. You can find it at: http://go.osu.edu/arhandout

Go back to posted dates.

UPDATE: 4/12/2012

Thank you to everyone who came to our presentation at Innovate 2012! We have updated our handout and presentation to include more information, educational uses, and sources about AR, as well as a new section called “Developers Corner”. This new section includes segments for beginners and more advanced. The beginners section lists 3 AR creation tools that we have found the most helpful, and the advanced lists the developers chart as well as 3D modeling resources. The handout can be found at: http://go.osu.edu/arhandout

Thank you, and please let us know if you have any questions.

Go back to posted dates.

UPDATE: 5/1/2012

Due to popular demand, we will be posting all the videos and pictures that we showed during our presentation at Innovate 2012. Until then, here is our introduction video that we showed as everyone got settled. It was called Google X Project Glass. Project Glass is a research and development program by Google to prototype and build an augmented reality head-mounted display (or HMD).

Follow them and their progress on their Google+ page: https://plus.google.com/111626127367496192147/posts
Also, here are some popular news articles on the device with more information and pictures:

http://news.cnet.com/8301-11386_3-57410443-76/googles-project-glass-you-aint-seen-nothin-yet/

http://www.techradar.com/news/video/project-glass-what-you-need-to-know-1078114

UPDATE: 6/7/2012

Shelf Reader
This exciting new app, developed by undergraduate research assistant Matt Hodges, uses the Android’s camera to “read” a bookshelf, and with an Augmented Reality overlay, quickly flags those books that are misplaced. It will also point to the correct place on the bookshelf so the book can easily be re-shelved correctly. It was demoed at the Association of College and Research Libraries 2011 conference.

For more information: http://www.readwriteweb.com/archives/awesome_augmented_reality_app_could_save_librarian.php

Popar Toys
Popar® Toys use Augmented Reality (AR) technology to create an immersive reading experience that will allow the user to see incredible virtually “real” 3D objects and animations that will pop off the book or card. Popar® Toys are designed to change the way we interact and experience stories, adventures, and learning.

For more information: https://popartoys.com/

iTacitus – Intelligent Tourism and Cultural Information through Ubiquitous Services
Itacitus is a European research project funded under the Sixth Framework Programme for information society technologies. The project commenced in September 2006 and finished July 2009. During this time iTacitus explored ways in which information technology could be employed to encourage cultural tourism.

For more information: http://www.itacitus.org/

National Geographic Immersion
Appshaker recently launched a unique way for people to interact with the amazing world of National Geographic Channel’s content from around the globe. Using the principles of augmented reality, people could immerse themselves in different scenes such as dolphins, leopards, the space landings, dinosaurs and more. 1000s of people interacted with the National Geographic Channel brand in the process as it toured Hungary, with 1000s more people sharing snapshots and video on Facebook as a result.

For more information: http://vimeo.com/31479392

learnAR
LearnAR is a new learning tool that brings investigative, interactive and independent learning to life using Augmented Reality. It is a pack of ten curriculum resources for teachers and students to explore by combining the real world with virtual content using a web cam. The resource pack consists of interactive learning activities across English, maths, science, RE, physical education and languages that bring a wow-factor to the curriculum.

For more information:
http://jamesalliban.wordpress.com/2010/03/16/learnar-elearning-with-augmented-reality/
http://learnar.org/index.html

The World Park – New York Central Park Tourism
The first World Park event opened to the public on Arbor Day weekend 2010. More than 1,800 visitors used their mobile phones to scan custom signage called Parkodes™, QR codes resembling a digital tree, to play the park. Over 50 codes were placed throughout various locations, turning it into an interactive board game. Each sign revealed a question relating to the visitor’s exact location. Visitors unlocked park secrets, famous movie scenes, views from the 1800′s, and even hunted for a real world Shakespeare in the park.

For more information:
http://www.prnewswire.com/news-releases/the-world-park-reinvents-the-new-york-central-park-experience-92197279.html
http://www.theworldpark.com/nyc/

BMW
Using special data goggles and wireless access to a powerful computer, BMW mechanics have all the information at their disposal. Using augmented reality, the mechanic receives additional three-dimensional information on the engine he is repairing, for example, to help him in diagnosing and solving the fault. Apart from the real environment, he sees virtually animated components, the tools to be used and hears instruction on each of the working steps through headphones integrated inside the goggles.

For more information:
http://www.bmwblog.com/2009/09/03/bmw-augmented-reality/
http://www.bmw.com/com/en/owners/service/augmented_reality_introduction_1.html

MITAR Games
MITAR (MIT Augmented Reality) software, developed by MIT’s Scheller Teacher Education Program lab, not only allows players with mobile devices to experience a new gaming experience, interacting with virtual characters while walking through real world locations, but allows teacher, students, anyone to develop their own games to share with others. Students learn not only by playing, but by building, games.

For more information:
http://www.educationarcade.org/node/356
http://education.mit.edu/projects/mitar-games

Logical Choice Technologies Alive Series
The first classroom curriculum based on Augmented Reality technology. With the ultimate goal of teaching children to read, Letters alive allows students to interact with a kingdom of 26 entertaining, intelligent animals — each representing a letter in the alphabet — who virtually come alive in the hands of students. is not only designed for pre-k and kindergarten classrooms, but it also targets specialized instruction within grades 1 – 5 for: ESL students (English as a second language), RTI students (Response to Intervention) and Special Needs students.

For more information:
http://logicalchoicetech.blogspot.com/2011/05/teachers-cheer-letters-alive.html
http://www.logicalchoice.com/

Go back to posted dates.

UPDATE: 2/10/2013

Hello again, and thank you for visiting. We will be returning to eTech Ohio for the 2013 Convention.

The schedules and available handouts are as follows:

Larissa Borcz & Jonathon Diehl
Digital Union Staff, The Ohio State University
Tuesday, February 11

  • 10:45am: Holy Augmented Reality, Techman! – A Beginners Guide to Augmented Reality
  1. Online Version of Handout
  2. Online Version of Packet
  3. Online Version of Presentation Slides

Seann Dikkers
Assistant Professor, Ohio University
Monday, February 11

  • 10:00am: Designing a Quest-based Curriculum
  • 2:30pm: “Show me What you Know”: How Games-Based Thinking Shaped my Classroom
  • 3:45pm: Integrating Games into Your Classroom

Tuesday, February 12

  • 3:00pm: Mobile Adventures Workshop

Brad Henry
Educational Technologist, EduTechnologic, llc
President of EduTechnologic, llc
Wednesday, February 13

  • 10:00am: Augmented Reality: Hands-On App Creation for Beginners

Be sure to contact us if you have any questions, and thank you again.

Go back to posted dates.

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